Lista funkcji protokołu rs232, Załącznik, Komendy rs232 – Optoma EH503 Instrukcja Obsługi
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Załącznik
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Lista funkcji protokołu RS232
Komendy RS232
Baud Rate : 00
Note :
There is a <CR> after all ASCII commands
Data Bits:
0D is the HEX code for <CR> in ASCII code
Parity: None
Stop Bits: 1
Flow Control : None
UART10 FIFO: Disable
Projector Return (Pass): P
Projector Return (Fail): F
XX=01ˀ, projector's ID, XX=00 is for all projectors
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SEND to projector
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232 ASCII Code
HEX Code
Function
Description
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~XX00 1
E 0 0 0 0 0 1 0D
Power ON
~XX00 0
E 0 0 0 0 0 0 0D
Power OFF
(0/ for backward compatible)
~XX00 1 ~nnnn E 0 0 0 0 0 1 0 a 0DPower ON with Password
~nnnn = ~0000 (a=E 0 0 0 0)
~ (a=E )
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~XX01 1
E 0 0 0 1 0 1 0D
Resync
~XX0 1 E 0 0 0 0 1 0D AV Mute On
~XX0 0 E 0 0 0 0 0 0D Off (0/ for backward compatible)
~XX0 1 E 0 0 0 0 1 0D Mute On
~XX0 0 E 0 0 0 0 0 0D Off (0/ for backward compatible)
~XX0 1
E 0 0 0 0 1 0D
Freeze
~XX0 0
E 0 0 0 0 0 0D
Unfreeze (0/ for backward compatible)
~XX0 1
E 0 0 0 0 1 0D
Zoom Plus
~XX0 1
E 0 0 0 0 1 0D
Zoom Minus
~XX1 1
E 0 0 1 0 1 0D
Direct Source Commands
HDMI
~XX1 E 0 0 1 0 0D DVI-D
~XX1 E 0 0 1 0 0D BNC
~XX1
E 0 0 1 0 0D
VGA1
~XX1
E 0 0 1 0 0D
VGA
~XX1
E 0 0 1 0 0D
VGA1 Component
~XX1
E 0 0 1 0 0D
S-Video
~XX1 10
E 0 0 1 0 1 0 0D
Video
~XX1 1
E 0 0 1 0 1 0D
VGA Component
~XX1 1
E 0 0 1 0 1 0D
Component
~XX1 0 E 0 0 1 0 0 0D DisplayPort
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~XX0 1
E 0 0 0 0 1 0D
Display Mode
Presentation
~XX0
E 0 0 0 0 0D
Bright
~XX0
E 0 0 0 0 0D
Movie
~XX0
E 0 0 0 0 0D
sRGB
~XX0
E 0 0 0 0 0D
User
~XX0
E 0 0 0 0 0D
Blackboard
~XX0 1
E 0 0 0 1 0D
DICOM SIM.
~XX0
E 0 0 0 0 0D
D
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~XX1 n
E 0 0 1 0 a 0D
Brightness
n = -0 (a=D 0) ~ 0 (a= 0)
~XX n
E 0 0 0 a 0D
Contrast
n = -0 (a=D 0) ~ 0 (a= 0)
~XX n
E 0 0 0 a 0D
Sharpness
n = 1 (a=1) ~ 1 (a=1 )
~XX n
E 0 0 0 a 0D
Tint
n = -0 (a=D 0) ~ 0 (a= 0)
~XX n
E 0 0 0 a 0D
Color
n = -0 (a=D 0) ~ 0 (a= 0)
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~XX n E 0 a 0D Color Matching Red Hue n=--1(a=d 1 )~1(a=1 )
~XX n E 0 a 0D Green Hue n=--1(a=d 1 )~1(a=1 )
~XX n E 0 a 0D Blue Hue n=--1(a=d 1 )~1(a=1 )
~XX0 n E 0 0 a 0D Cyan Hu n=--1(a=d 1 )~1(a=1 )
~XX1 n E 1 0 a 0D Yellow Hue n=--1(a=d 1 )~1(a=1 )
~XX n E 0 a 0D Magenta Hue n=--1(a=d 1 )~1(a=1 )
~XX n E 0 a 0D Cyan Hue n=--1(a=d 1 )~1(a=1 )
~XX n E 0 a 0D Red Saturation n=--1(a=d 1 )~1(a=1 )
~XX n E 0 a 0D Green Saturation n=--1(a=d 1 )~1(a=1 )
~XX n E 0 a 0 Blue Saturation n=--1(a=d 1 )~1(a=1 )
~XX n E 0 a 0D Cyan Saturation n=--1(a=d 1 )~1(a=1 )
~XX n E 0 a 0D Yellow Saturation n=--1(a=d 1 )~1(a=1 )
~XX n E 0 a 0D Magenta Saturationn n=--1(a=d 1 )~1(a=1 )
~XX n E 0 a 0D Red Gain n=--1(a=d 1 )~1(a=1 )
~XX0 n E 0 0 a 0D Green Gain n=--1(a=d 1 )~1(a=1 )
~XX1 n E 1 0 a 0D Blue Gain n=--1(a=d 1 )~1(a=1 )
~XX n E 0 a 0D Cyan Gain n=--1(a=d 1 )~1(a=1 )
~XX n E 0 a 0D Yellow Gain n=--1(a=d 1 )~1(a=1 )
~XX n E 0 a 0D Magenta Gain n=--1(a=d 1 )~1(a=1 )
~XX n E 0 a 0D White/R n = -0 (a=D 0) ~ 0 (a= 0)
~XX n E 0 a 0D White/G n = -0 (a=D 0) ~ 0 (a= 0)
~XX n E 0 a 0D White/B n = -0 (a=D 0) ~ 0 (a= 0)
~XX1 1 E 0 0 1 0 1 0D Reset
~XX n
E 0 0 0 a 0D RGB Gain/Bias Red Gain
n = -0 (a=D 0) ~ 0 (a= 0)
~XX n
E 0 0 0 a 0D
Green Gain n = -0 (a=D 0) ~ 0 (a= 0)
~XX n
E 0 0 0 a 0D
Blue Gain
n = -0 (a=D 0) ~ 0 (a= 0)
~XX n
E 0 0 0 a 0D Red Bias n = -0 (a=D 0) ~ 0 (a= 0)
~XX n
E 0 0 0 a 0D Green Bias n = -0 (a=D 0) ~ 0 (a= 0)
~XX n
E 0 0 0 a 0D Blue Bias n = -0 (a=D 0) ~ 0 (a= 0)
~XX n
E 0 0 0 a 0D Reset
n = -0 (a=D 0) ~ 0 (a= 0)
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~XX n
E 0 0 0 a 0D
BrilliantColor
TM
n = 1 (a=1) ~ 10 (a=1 0)
~XX1 n
E 0 0 1 0 a 0D Noise Reduction
n = 1 (a=1) ~ 10 (a=1 0)
~XX 1
E 0 0 0 1 0D
Gamma
Film
~XX
E 0 0 0 0D
Graphics
~XX
E 0 0 0 0D
1.
~XX
E 0 0 0 0D
.0
~XX
E 0 0 0 0D
.