Lista funkcji protokołu rs232, Załącznik, Komendy rs232 – Optoma EH503 Instrukcja Obsługi

Strona 89: Polski

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Załącznik

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Lista funkcji protokołu RS232

Komendy RS232

Baud Rate : 00

Note :

There is a <CR> after all ASCII commands

Data Bits: 

0D is the HEX code for <CR> in ASCII code

Parity: None

Stop Bits: 1

Flow Control : None

UART10 FIFO: Disable

Projector Return (Pass): P

Projector Return (Fail): F

XX=01ˀ, projector's ID, XX=00 is for all projectors

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SEND to projector

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232 ASCII Code

HEX Code

Function

Description

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~XX00 1

E 0 0 0 0 0 1 0D

Power ON

~XX00 0

E 0 0 0 0 0 0 0D

Power OFF

(0/ for backward compatible)

~XX00 1 ~nnnn E 0 0 0 0 0 1 0 a 0DPower ON with Password

~nnnn = ~0000 (a=E 0 0 0 0)

~ (a=E    )

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~XX01 1

E 0 0 0 1 0 1 0D

Resync

~XX0 1 E 0 0 0  0 1 0D AV Mute On

~XX0 0 E 0 0 0  0 0 0D Off (0/ for backward compatible)

~XX0 1 E 0 0 0  0 1 0D Mute On

~XX0 0 E 0 0 0  0 0 0D Off (0/ for backward compatible)

~XX0 1

E 0 0 0  0 1 0D

Freeze

~XX0 0

E 0 0 0  0 0 0D

Unfreeze (0/ for backward compatible)

~XX0 1

E 0 0 0  0 1 0D

Zoom Plus

~XX0 1

E 0 0 0  0 1 0D

Zoom Minus

~XX1 1

E 0 0 1  0 1 0D

Direct Source Commands

HDMI

~XX1  E 0 0 1  0  0D DVI-D

~XX1  E 0 0 1  0  0D BNC

~XX1 

E 0 0 1  0  0D

VGA1

~XX1 

E 0 0 1  0  0D

VGA 

~XX1 

E 0 0 1  0  0D

VGA1 Component

~XX1 

E 0 0 1  0  0D

S-Video

~XX1 10

E 0 0 1  0 1 0 0D

Video

~XX1 1

E 0 0 1  0 1  0D

VGA  Component

~XX1 1

E 0 0 1  0 1  0D

Component

~XX1 0 E 0 0 1  0  0 0D DisplayPort

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~XX0 1

E 0 0  0 0 1 0D

Display Mode

Presentation

~XX0 

E 0 0  0 0  0D

Bright

~XX0 

E 0 0  0 0  0D

Movie

~XX0 

E 0 0  0 0  0D

sRGB

~XX0 

E 0 0  0 0  0D

User

~XX0 

E 0 0  0 0  0D

Blackboard

~XX0 1

E 0 0  0 1  0D

DICOM SIM.

~XX0 

E 0 0  0 0  0D

D

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~XX1 n

E 0 0  1 0 a 0D

Brightness

n = -0 (a=D  0) ~ 0 (a= 0)

~XX n

E 0 0   0 a 0D

Contrast

n = -0 (a=D  0) ~ 0 (a= 0)

~XX n

E 0 0   0 a 0D

Sharpness

n = 1 (a=1) ~ 1 (a=1 )

~XX n

E 0 0   0 a 0D

Tint

n = -0 (a=D  0) ~ 0 (a= 0)

~XX n

E 0 0   0 a 0D

Color

n = -0 (a=D  0) ~ 0 (a= 0)

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~XX n E      0 a 0D Color Matching Red Hue n=--1(a=d 1  )~1(a=1  )

~XX n E      0 a 0D Green Hue n=--1(a=d 1  )~1(a=1  )

~XX n E      0 a 0D Blue Hue n=--1(a=d 1  )~1(a=1  )

~XX0 n E     0 0 a 0D Cyan Hu n=--1(a=d 1  )~1(a=1  )

~XX1 n E     1 0 a 0D Yellow Hue n=--1(a=d 1  )~1(a=1  )

~XX n E      0 a 0D Magenta Hue n=--1(a=d 1  )~1(a=1  )

~XX n E      0 a 0D Cyan Hue n=--1(a=d 1  )~1(a=1  )

~XX n E      0 a 0D Red Saturation n=--1(a=d 1  )~1(a=1  )

~XX n E      0 a 0D Green Saturation n=--1(a=d 1  )~1(a=1  )

~XX n E      0 a 0 Blue Saturation n=--1(a=d 1  )~1(a=1  )

~XX n E      0 a 0D Cyan Saturation n=--1(a=d 1  )~1(a=1  )

~XX n E      0 a 0D Yellow Saturation n=--1(a=d 1  )~1(a=1  )

~XX n E      0 a 0D Magenta Saturationn n=--1(a=d 1  )~1(a=1  )

~XX n E      0 a 0D Red Gain n=--1(a=d 1  )~1(a=1  )

~XX0 n E     0 0 a 0D Green Gain n=--1(a=d 1  )~1(a=1  )

~XX1 n E     1 0 a 0D Blue Gain n=--1(a=d 1  )~1(a=1  )

~XX n E      0 a 0D Cyan Gain n=--1(a=d 1  )~1(a=1  )

~XX n E      0 a 0D Yellow Gain n=--1(a=d 1  )~1(a=1  )

~XX n E      0 a 0D Magenta Gain n=--1(a=d 1  )~1(a=1  )

~XX n E      0 a 0D White/R n = -0 (a=D  0) ~ 0 (a= 0)

~XX n E      0 a 0D White/G n = -0 (a=D  0) ~ 0 (a= 0)

~XX n E      0 a 0D White/B n = -0 (a=D  0) ~ 0 (a= 0)

~XX1 1 E 0 0  1  0 1 0D Reset
~XX n

E 0 0   0 a 0D RGB Gain/Bias Red Gain

n = -0 (a=D  0) ~ 0 (a= 0)

~XX n

E 0 0   0 a 0D

Green Gain n = -0 (a=D  0) ~ 0 (a= 0)

~XX n

E 0 0   0 a 0D

Blue Gain

n = -0 (a=D  0) ~ 0 (a= 0)

~XX n

E 0 0   0 a 0D Red Bias n = -0 (a=D  0) ~ 0 (a= 0)

~XX n

E 0 0   0 a 0D Green Bias n = -0 (a=D  0) ~ 0 (a= 0)

~XX n

E 0 0   0 a 0D Blue Bias n = -0 (a=D  0) ~ 0 (a= 0)

~XX n

E 0 0   0 a 0D Reset

n = -0 (a=D  0) ~ 0 (a= 0)

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~XX n

E 0 0   0 a 0D

BrilliantColor

TM

n = 1 (a=1) ~ 10 (a=1 0)

~XX1 n

E 0 0 1   0 a 0D Noise Reduction

n = 1 (a=1) ~ 10 (a=1 0)

~XX 1

E 0 0   0 1 0D

Gamma

Film

~XX 

E 0 0   0  0D

Graphics

~XX 

E 0 0   0  0D

1.

~XX 

E 0 0   0  0D

.0

~XX 

E 0 0   0  0D

.

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